/*
 * KiRouter - a push-and-(sometimes-)shove PCB router
 *
 * Copyright (C) 2013  CERN
 * Copyright The KiCad Developers, see AUTHORS.txt for contributors.
 * Author: Tomasz Wlostowski <tomasz.wlostowski@cern.ch>
 *
 * This program is free software: you can redistribute it and/or modify it
 * under the terms of the GNU General Public License as published by the
 * Free Software Foundation, either version 3 of the License, or (at your
 * option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef __PNS_SOLID_H
#define __PNS_SOLID_H

#include <math/vector2d.h>

#include <geometry/seg.h>
#include <geometry/shape.h>
#include <geometry/shape_line_chain.h>

#include "pns_item.h"

namespace PNS {

class SOLID : public ITEM
{
public:
    SOLID() :
            ITEM( SOLID_T ),
            m_shape( nullptr ),
            m_hole( nullptr )
    {
        m_movable = false;
        m_padToDie = 0;
    }

    ~SOLID()
    {
        if( m_hole && m_hole->BelongsTo( this ) )
            delete m_hole;

        delete m_shape;
    }

    SOLID( const SOLID& aSolid ) :
            ITEM( aSolid ),
            m_shape( nullptr ),
            m_hole( nullptr )
    {
        if( aSolid.m_shape )
            SetShape( aSolid.m_shape->Clone() );

        if( aSolid.m_hole )
            SetHole( aSolid.m_hole->Clone() );

        m_pos = aSolid.m_pos;
        m_padToDie = aSolid.m_padToDie;
        m_orientation = aSolid.m_orientation;
        m_anchorPoints = aSolid.m_anchorPoints;
    }

    SOLID& operator=( const SOLID& aB )
    {
        m_parent = aB.m_parent;
        m_sourceItem = aB.m_sourceItem;

        if( aB.m_shape )
            SetShape( aB.m_shape->Clone() );

        if( aB.m_hole )
            SetHole( new PNS::HOLE( aB.m_hole->Shape( -1 )->Clone() ) );

        m_pos = aB.m_pos;
        m_padToDie = aB.m_padToDie;
        m_orientation = aB.m_orientation;
        m_anchorPoints = aB.m_anchorPoints;

        m_movable = aB.m_movable;
        m_marker = aB.m_marker;
        m_rank = aB.m_rank;
        m_routable = aB.m_routable;

        return *this;
    }

    static inline bool ClassOf( const ITEM* aItem )
    {
        return aItem && SOLID_T == aItem->Kind();
    }

    ITEM* Clone() const override;

    const SHAPE* Shape( int aLayer ) const override { return m_shape; }


    const SHAPE_LINE_CHAIN Hull( int aClearance = 0, int aWalkaroundThickness = 0,
                                 int aLayer = -1 ) const override;

    void SetShape( SHAPE* shape )
    {
        delete m_shape;
        m_shape = shape;
    }

    const VECTOR2I& Pos() const { return m_pos; }
    void SetPos( const VECTOR2I& aCenter );

    int GetPadToDie() const { return m_padToDie; }
    void SetPadToDie( int aLen ) { m_padToDie = aLen; }

    virtual VECTOR2I Anchor( int aN ) const override;

    virtual int AnchorCount() const override;

    const std::vector<VECTOR2I>& AnchorPoints() const { return m_anchorPoints; }
    void SetAnchorPoints( const std::vector<VECTOR2I>& aPoints ) { m_anchorPoints = aPoints; }

    VECTOR2I Offset() const { return m_offset; }
    void SetOffset( const VECTOR2I& aOffset ) { m_offset = aOffset; }

    EDA_ANGLE GetOrientation() const { return m_orientation; }
    void SetOrientation( const EDA_ANGLE& aOrientation ) { m_orientation = aOrientation; }

    virtual void SetHole( HOLE* aHole ) override
    {
        if( m_hole && m_hole->BelongsTo( this ) )
            delete m_hole;

        m_hole = aHole;
        m_hole->SetParentPadVia( this );
        m_hole->SetOwner( this );
        m_hole->SetLayers( m_layers ); // fixme: backdrill vias can have hole layer set different
                                       // than copper layer set
    }

    virtual bool HasHole() const override { return m_hole != nullptr; }
    virtual HOLE *Hole() const override { return m_hole; }

private:
    VECTOR2I    m_pos;
    SHAPE*      m_shape;
    VECTOR2I    m_offset;
    int         m_padToDie;
    EDA_ANGLE   m_orientation;
    HOLE*       m_hole;
    std::vector<VECTOR2I> m_anchorPoints;
};

}

#endif
